Control :

Press space to roll the dice

Have fun ! 

Game made in 2h50 for the trijam #282

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSpalow
Made withConstruct

Comments

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(+1)

Ahah! I finished it in 3 moves on my second game.

I used to love this kind of game when I was a kid! You can't imagine how nostalgic it makes me feel!

The graphics are beautiful! And I quite agree with my neighbour downstairs: there's a bit of a relaxing, chill slot machine feel to it, which makes you want to have this game in the corner of your computer.

If you ever develop it in the future, I think the game might be a little less 'rushed'. For example, I think I'd have liked to see the pawn jumping from square to square during 'normal' moves rather than teleporting instantly. And I'm sure there are lots of other details that could be refined to make this a really enjoyable little interactive object.

In any case, congratulations on this game!

(+1)

Hello it mean a lot to have this sort of comment and yes i also wan't to make the pawn jump from case to another but in 3h i don't figure out how to make the system work and i just teleport it instead but after the trijam end i can work on to make this work and add some juice to the game to make it even more relaxing !

Thanks for the feedback and sorry if my english is a bit messy i'm french

Oh, et bien ne t'en fais pas alors, tu as un ami français ici qui abuse de google traduction 😁

I completed it in about eight clicks. It could have been less if a deuce hadn’t rolled up several times in a row, sending you down the stairs from 6 to 4.

The game is like a gambling machine. Incredibly detailed sprites in a limited palette do not merge and look harmonious. I can totally imagine music while throwing chips in some playlist for study and relaxation. By the way, it gets interrupted when moving between tabs.

Thanks for the feedback on the art and i love to ear that you wan't to play this game in that way

And i understand what your experience was because it happened to me a lot during play testing my game